Euclidean is a simple game – you sink into an otherworldly abyss and struggle to avoid the Lovecraftian horrors revealed by brief flashes of light – but making it with a tiny budget in just under six months was anything but simple. Here Ryan Span (Creative Director) and Lars Simkins (Producer, Programmer) dissect what went right and what went wrong during the development of Alpha Wave’s first VR title.
Euclidean is a simple game – you sink into an otherworldly abyss and struggle to avoid the Lovecraftian horrors revealed by brief flashes of light – but making it with a tiny budget in just under six months was anything but simple. Here Ryan Span (Creative Director) and Lars Simkins (Producer, Programmer) dissect what went right and what went wrong during the development of Alpha Wave’s first VR title.